|
博士後研究員
|
姓名 | 鄭年亨 |
位置 | R3-115-1 |
電話 | +886-3-4227151 ext.57866 | |||
研究興趣 | Challenge design in game-based learning, design of one-to-one classroom | |||
單位 | 網路學習科技研究所 | |||
個人網頁 | http://sites.google.com/site/hercycheng/ | |||
我的研究 | 我目前的主要研究是國小數學遊戲的挑戰設計。在學校教育的過程中,個人之間的能力差異是無法避免的。在教室裡,當低能力的學生常常表現得比其他學生還不好時,他們就會在學習中覺得沮喪與受到挫折。雖然高能力的學生一直都表現得很好,但是他們所遇到的學習挑戰卻常常是太過容易,久而久之,他們也不會覺得學習很有趣。因此在學生的學習過程中,我們必須隨時調整適合學生能力的挑戰,來幫助學生投入到學習環境裡。 | |||
著作列表 | (A)期刊論文: Cheng, H. N. H., Wu, W. M. C., Liao, C. C. Y., & Chan, T. W. (2009). Equal opportunity tactic: Redesigning and applying competition games in classrooms. Computers & Education, 53 (3), 866-876. (SSCI, EI)
(B)研討會論文: Cheng, H. N. H., Wu, W. M. C., Liao, C. C. Y., & Chan, T. W. (2009). Equal Opportunity Tactic: Balancing Winning Probabilities in a Competitive Classroom Game. In S. C. Kong, & H. Ogata (Eds.), The 17th International Conference on Computers in Education (ICCE 2009). Chen, Z. H., Anderson, T. A. F., Cheng, H. N. H., & Chan, T. W. (2009). Character-Driven Learning: Facilitating Students’ Learning by Educational Virtual Characters. In S. C. Kong, & H. Ogata (Eds.), The 17th International Conference on Computers in Education (ICCE 2009). Huang, Y. C. Y., Cheng, S. C. Y., Liu, E. C. C., Wu, W. M. C., Cheng, H. N. H., & Chan, T. W. (2009). Being an Opportunist or a Hard Worker: Comparison of Computer-based Input Types for Word Problems. In S. C. Kong, & H. Ogata (Eds.), The 17th International Conference on Computers in Education (ICCE 2009).
鄭年亨, 張立杰, 周志岳 (2003). 藉由提供管理者工具在亞卓市網站上協助建立階層式學校與班級線上社群. 第7屆全球華人計算機教育應用大會(GCCCE). 李?編. 274-280, 中國, 南京. |
|
姓名 | 鄧易展 |
位置 | E6A-403 |
電話 | +886-3-4227151 ext.35404 | |||
研究興趣 | Information technology support for learning, One-to-one digital classroom environment, Information technologies in K-12. | |||
單位 | 學習科技研究中心 | |||
個人網頁 | http://home.cl.ncu.edu.tw/~ycdeng/ | |||
我的研究 | Yi-Chan Deng received his Ph.D. degree inComputer Science and Information Engineering from National Central University, Taiwan, in 2007. He is a Postdoc. in the Research Center for Science and Technology for Learning at the National Central University. His current research interests includeone-to-one digital learning environment, online learning community, mobile learning platform design and game-based learning. |
|||
著作列表 | (A)期刊論文: 1. Chang, L. J., Yang, J. C., Deng, Y. C. & Chan, T. W. (2003). EduXs: Multilayer educational services platforms. Computers and Education, 41(1), 1-18. (SSCI, EI) 2. Liang, J. K., Liu, T. C., Wang, H. Y., Chang, B., Deng, Y. C., Yang, J. C., Chou, C. Y., Ko, H. W., Yang, S. & Chan, T. W. (2005). A few design perspectives on one-on-one digital classroom. Journal of Computer-Assisted Learning, 21, 181-189. (SSCI) 3. Deng, Y. C., Chang, L. J., Chang, S. B. & Chan, T. W. (2004). DC-1: Support of Digital Classroom Learning Environment with Wireless devices. Journal of Innovations in Education and Training International. (Submitted). (SSCI). 4. Deng Y, C., Lin T., Kinshuk, Chan T. W., (2006), Component Exchange Community, Journal of Educational Technology & Society, 9 (3), 218-231. (SSCI). 5. Chang, B., Cheng, N. H., Deng, Y. C. & Chan, T. W. (2007). Environmental Design for a Structured Network Learning Society. Computers and Education. 48(2), 234-249 (SSCI, EI). 6. Chen, Z. H., Deng, C. Y., Chou, C. Y., & Chan, T. W. (2007). Active open learner models as animal companions: motivating children to learn through interaction with My-Pet and Our-Pet. International Journal of Artificial Intelligence in Education, 17, 145-167. 7. Chen, Z. H., Deng, Y. C., & Cheng, H. N. H. (2007). Side-effect perspective on design of game-based learning environment. Educational Technology & Society. (submitted)
(B)研討會論文 國際會議論文: 1. Chen, Z. H., Yang, J. C., Deng, Y. C. & Chan, T. W. (2003). Environment Design trough Coupling Pet-Raising Games with Domain-independent Learning Activities. Proceeding of the 7th Global Chinese Conference on Computers in Education, Hong Kong, 366-370. 2. Deng, Y. C., Chang, S. B. , Chang, L. J. & Chan, T.W. (2004). EduCart: A Hardware Management System for Supporting Devices in a Classroom Learning Environment. Second IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE), Taiwan, 177-181. 3. Deng, Y. C., Do, M. C. , Chang, L. J. & Chan, T.W. (2004). PuzzleView: Enhanced workspace displaying for group interaction with Tablet PCs. Second IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE), Taiwan, 205-206. 4. Cheng, H., Chang, B., Deng, Y. C. & Chan T. W. (2005). MatrixDesks: Interactive Computing Desks toward One-on-Two Educational Computing Environments. Proceedings of the International Conference on Computer Supported Collaborative Learning 2005: The Next 10 Years! T. Koschmann, D. Suthers, & T.W. Chan (Eds.) 48-52. 5. Chen, Z. H., Deng, Y. C., Chou, C. Y. & Chan, T. W. (2005). Animal Companions as Motivators for Teammates Helping Each Other Learn. Proceedings of the International Conference on Computer Supported Collaborative Learning 2005: The Next 10 Years! T. Koschmann, D. Suthers, & T.W. Chan (Eds.) 43-48. 6. Ching, E., Chen, C. T., Chou, C. Y., Deng, Y. C. & Chan, T. W. (2005). A Pilot Study of Computer Supported Learning by Constructing Instruction Notes and Peer Expository Instruction. Proceedings of the International Conference on Computer Supported Collaborative Learning 2005: The Next 10 Years! T. Koschmann, D. Suthers, & T.W. Chan (Eds.) 63-68. 7. Cheng, H., Chang, B., Deng Y. C. & Chan, T. W. (2005). ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic. Proceedings of Artificial Intelligence in Education, Amsterdam , 144 -152. 8. Deng, Y. C., Chang, S. B., Chang, B. & Chan, T. W. (2005). DCE: A One-on-One Digital Classroom Environment. Proceedings of Artificial Intelligence in Education, Amsterdam , 786-789. 9. Chen, Z. H., Deng, Y. C., Chou, C. Y. & Chan, T. W. (2005). Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet. Proceedings of Artificial Intelligence in Education, Amsterdam , 136-144. 10. Ching, E., Chen, C. T., Chou, C. Y., Deng, Y. C. & Chan, T. W. (2005). P3T: A System to Support Preparing and Performing Peer Tutoring. Proceedings of Artificial Intelligence in Education, Amsterdam , 768-771. 11. Chang, H. Z., Deng, Y. C., Chiang, M. C., Liao H. C. & Chan, T. W. (2005). Bringing Off-campus Students to the Digital Classroom Environment: The Design and Use of MSIE System. 5th IEEE International Conference on Advanced Learning Technologies (ICALT), Taiwan, 222-225. 12. Liao, H. C., Deng, Y. C., Chiang, M. C., Chang, H. Z. & Chan, T. W. (2005). EduBingo: A Bingo-like System for Skill Building. 5th IEEE International Conference on Advanced Learning Technologies (ICALT), Taiwan, 376-378. 13. Deng, Y. C., Chang, S. B., Hu, M. T. & Chan, T. W. (2005). PuzzleView Activities: Encouraging Participation in Mobile Computer Support Collaborative Learning. 5th IEEE International Conference on Advanced Learning Technologies (ICALT), Taiwan, 682-685. 14. Deng, Y. C., Chang, H. Z., Chang, B., Liao H. C., Chiang, M. C. & Chan, T. W. (2005). “Ask the Author”: An Academic conference supported system using wireless and mobile devices. 3rd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2005), Japan, 29-33. 15. Chiang, M. C., Deng, Y. C., Chang, H. Z., Liao H. C., Ho, C. W. & Chan, T. W. (2005). EduBingo: A Bingo-like Game for Mathematics Skill Building. 3rd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2005), Japan, 93-95. 16. Chang, S. B., Deng, Y. C., Cheng, N. H., Liao H. C., & Chan, T. W. (2007). Implementation and Evaluation of EduBingo for Arithmetic Drill. To appear in the first IEEE international workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007). 17. Wu, M. C., Cheng, N. H., Chiang, M. C., Deng, Y. C., & Chan, T. W. (2007). AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic. To appear in the first IEEE international workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007). 18. Cheng, N. H., Deng, Y. C., Chang, S. B., & Chan, T. W. (2007). Design of Multi-level Challenges in a Digital Drill-and-Practice Game for Sustaining Motivation. To appear in the first IEEE international workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007). 19. Deng, Yi-Chan, Chen , Zhi-Hong & Liao, Calvin Y. C., (2007). Domain-independent Approach to Pet-nurturing Game Environment for Hand-held Device, Proceeding of the 2nd International workshop on Mobile and Ubiquitous Learning Environments (MULE2007), 17-20.
本地會議論文: 1. 陳志洪, 鄧易展, 張立杰, 陳德懷 (2001). 激發動機之網路個人學習平台. Proceedings of National Computer Symposium 2001 (NCS' 2001), 203-210. 2. 陳志洪, 鄧易展, 張立杰, 楊接期, 陳德懷 (2002). 中小學學生閱讀習慣培養機制之設計. 第六屆全球華人計算機教育應用大會暨 2002 年全國教育信息化論壇. 3. 王敬彬, 鄧易展, 張立杰 (2003). 班班有網站 - 線上社群網站之客製化設計. 第7屆全球華人計算機教育應用大會(GCCCE). 李?編. 274-280, 中國, 南京. 4. 鄭立川, 鄧易展, 張立杰 (2003). 行動電腦教室與其管理系統的設計與建置. 第7屆全球華人計算機教育應用大會(GCCCE). 李?編. 815-819, 中國, 南京. 5. 陳志洪, 楊接期, 鄧易展 (2003). 結合寵物養成遊戲與領域獨立學習活動之環境設計. 第7屆全球華人計算機教育應用大會(GCCCE). 李?編. 755-759, 中國, 南京. 專利:
報紙文章: 鄧易展 (2001) 國語日報, 學習社群建構平台:亞卓鎮系統介紹. 技術授權: 電腦教室行動推車技術授權案 (發文字號: 中大習字第O九二OOO四九七四號). |
Contact us: chanscircle@cl.ncu.edu.tw
Copyright (c) 2005-2010 Chan's Circle All Rights Reserved